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Unlock new maps and achievements as you achieve mastery.
Relax to a responsive soundtrack from Disasterpeace that grows along with your city.Select different colour palettes on every map including colourblind and night modes.Choose from a variety of upgrades to meet the demands of your ever-expanding road network: highways, roundabouts, and more!.Explore stunning maps inspired by cities all around the world.Draw roads in dynamic cities that grow and change - every game is unique!.How long can you keep the cities of the world moving? Key Features Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis. In Mini Motorways, the city’s traffic problems are in your hands.įrom the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. Sorry, everyone.Have you ever been stuck in traffic and wished you could do something to fix it? I’m just not certain that the denizens of this – thankfully, fictional, city would say the same. I am enjoying Mini Motorways a whole lot. Motorways set up to directly to serve clusters of houses and try to keep the strain from the main motorway have turned into general-purpose routes as the neighbourhoods have expanded, and because the houses in the game can’t be moved, there’s no room to add pressure-relieving roads or roundabouts. There are roundabouts to ease congestion on the busier junctions. Take a look at one of these early attempts: I’ve tried to keep the three different colours somewhat separate, with their own paths to work and home. Mini Motorways Credit: Dinosaur Polo Club It’s what I would want, and I’m the guy that built the whole thing.
#Tips for mini motorways drivers
To commute in a city with me as a road planner is to embrace doom, and while the simple AI of the drivers in my city, in their adorable colour coded cars, doesn’t allow them to get out of their cars to riot across the city at how badly I’d set everything up, I can tell that’s what they want.
And for a time, things are swell.īut, eventually, I notice a fever, the city – if we’re sticking with this slightly pained body metaphor – can’t sweat out, and no amount of work will stop it, as the cars get backed up from end to end across my entire grid system, honking their horns impatiently. I try to build for this inevitable collapse from day one: I build big looping circuits that cars can drive around, with redundancies to ensure I can alter the layout later to keep things moving. Over time, the cities get busier and the roads reach ever further outwards, but eventually each of their roads gets clogged-up by beeping traffic, and no amount of remedial roadwork will fix it.